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Terrain3D

lastmod 2025-01-09created 2024-04-032 edits

A high performance, editable terrain system for Godot 4.

A high-performance, editable terrain system for Godot 4

Features

  • A GDExtension add-on written in C++, compatible with official engine builds
  • Accessible from GDScript, C#, and any language supported by Godot
  • Geometric clipmap mesh terrain: the approach used in The Witcher 3. See the system architecture
  • Supports variable-size regions from 64x64m up to 65.5x65.5km (4295km²)
  • Supports up to 32 textures
  • Provides up to 10 levels of detail
  • Foliage instancing
  • Sculpting, holes, texture painting, texture detiling, color and wetness painting
  • Supports importing heightmaps from HTerrain, WorldMachine, Unity, Unreal, and any tool that can export heightmaps (raw/r16/exr/+)

See also

  • Godot
  • TerraBrush - A minimal Terrain heightmap editor for Godot engine.
  • Terrain3D - A high performance, editable terrain system for Godot 4.

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