Terrain3D
lastmod 2025-01-09created 2024-04-032 edits
A high performance, editable terrain system for Godot 4.
A high-performance, editable terrain system for Godot 4
Features
- A GDExtension add-on written in C++, compatible with official engine builds
- Accessible from GDScript, C#, and any language supported by Godot
- Geometric clipmap mesh terrain: the approach used in The Witcher 3. See the system architecture
- Supports variable-size regions from 64x64m up to 65.5x65.5km (4295km²)
- Supports up to 32 textures
- Provides up to 10 levels of detail
- Foliage instancing
- Sculpting, holes, texture painting, texture detiling, color and wetness painting
- Supports importing heightmaps from HTerrain, WorldMachine, Unity, Unreal, and any tool that can export heightmaps (raw/r16/exr/+)
See also
- Godot
- TerraBrush - A minimal Terrain heightmap editor for Godot engine.
- Terrain3D - A high performance, editable terrain system for Godot 4.