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Python-mpv

lastmod 2025-05-20created 2024-07-267 edits

python-mpv is a ctypes-based Python interface to the mpv media player.

Like the lua interface, it gives you almost complete control over all of the player's features.

Using mpv in imgui inside OpenGL via GLFW

I wrote a demo that uses mpv to render video into an imgui UI running in an OpenGL context inside GLFW.

Check out the demo to see how to integrate with imgui/OpenGL, how to access properties, and how to manage the lifecycle of an MPV instance.

The code:

# -*- coding: utf-8 -*-
import glfw
import OpenGL.GL as gl

import imgui

from imgui.integrations.glfw import GlfwRenderer

import ctypes
from mpv import MPV, MpvRenderContext, OpenGlCbGetProcAddrFn

class VideoPlayer:

  def terminate(self):
    self.ctx.free()
    self.mpv.terminate()

  def __init__(self,filename):
    self.filename = filename
    self.open = True

    self.fbo = gl.glGenFramebuffers(1)
    gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.fbo)

    self.texture = gl.glGenTextures(1)
    gl.glBindTexture(gl.GL_TEXTURE_2D, self.texture)

    gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
    gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)

    gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, self.texture, 0)

    gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB, 100, 100, 0, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, None);

    gl.glBindTexture(gl.GL_TEXTURE_2D, 0)
    gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

    self.playbackPos = (0,)
    self.volume = (0,)
    self.loop='inf'

    self.mpv = MPV(log_handler=print, loglevel='debug')

    def get_process_address(_, name):
      print(name)
      address = glfw.get_proc_address(name.decode('utf8'))
      return ctypes.cast(address, ctypes.c_void_p).value

    proc_addr_wrapper = OpenGlCbGetProcAddrFn(get_process_address)

    self.ctx = MpvRenderContext(self.mpv, 'opengl', opengl_init_params={'get_proc_address': proc_addr_wrapper})

    self.mpv.play(self.filename)
    self.mpv.volume=0


  def render(self):

    videowindow, self.open = imgui.begin("Video window {}".format(self.filename), self.open, flags=imgui.WINDOW_NO_SCROLLBAR)

    w,h = imgui.get_window_size()

    if imgui.APPEARING:
        imgui.set_window_size(400, 300)

    w,h = imgui.core.get_content_region_available()
    w=int(max(w,0))
    h=int(max(h-85,0))

    if not self.open:
      imgui.end()
      self.terminate()
      return

    if self.ctx.update() and w>0 and h>0:


      gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.fbo)
      gl.glBindTexture(gl.GL_TEXTURE_2D, self.texture);

      gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB, w, h, 0, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, None);

      gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
      gl.glBindTexture(gl.GL_TEXTURE_2D, 0);

      self.ctx.render(flip_y=False, opengl_fbo={'w': w, 'h': h, 'fbo': self.fbo})

    try:
      imgui.text("Filename: {} fbo: {} tex: {}".format(self.mpv.filename,self.fbo,self.texture))
    except:
      imgui.text("Filename: {} fbo: {} tex: {}".format(self.mpv.filename,self.fbo,self.texture))

    try:
      imgui.text("{0:.2f}s/{1:.2f}s ({2:.2f}s remaining)".format(self.mpv.time_pos,self.mpv.duration,self.mpv.playtime_remaining))
    except:
      imgui.text("Loading...")

    imgui.image(self.texture, w,h )


    imgui.push_item_width(-1)

    changed, values = imgui.slider_float(
        "##Playback Percentage", *self.playbackPos,
        min_value=0.0, max_value=100.0,
        format="Playback Percentage %.0f",
        power=1.0
    )

    if changed and values:
      try:
        self.mpv.command('seek',values,'absolute-percent')
      except:
        pass
      self.playbackPos = (values,)
    elif self.mpv.percent_pos:
      self.playbackPos = (self.mpv.percent_pos,)

    changed, values = imgui.slider_float(
        "##Volume", *self.volume,
        min_value=0.0, max_value=100.0,
        format="Volume %.0f",
        power=1.0
    )

    if changed:
      self.mpv.volume = values
      self.volume = (values,)
    elif self.mpv.volume:
      self.volume = (self.mpv.volume,)


    imgui.end()

def main():
    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    _   = gl.glGenFramebuffers(1)

    videoWindows     = []

    def dropFile(window,files):
      for file in files:
        videoWindows.append(VideoPlayer(file))

    glfw.set_drop_callback(window, dropFile)

    while not glfw.window_should_close(window):

        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        videoWindows = [x for x in videoWindows if x.open]
        if len(videoWindows) > 0:
          for videoWindow in videoWindows:
            videoWindow.render()
        else:
          imgui.core.set_next_window_position(10,10)
          winw,winh = glfw.get_window_size(window)
          imgui.core.set_next_window_size(winw-20,10)

          imgui.begin("##Message", True, flags=imgui.WINDOW_NO_SCROLLBAR|imgui.WINDOW_NO_RESIZE|imgui.WINDOW_NO_TITLE_BAR|imgui.WINDOW_NO_MOVE )
          imgui.text("Drop one or more video files onto this window to play")
          imgui.end()

        gl.glClearColor(0., 0., 0., 1.)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)


    for videoWindow in videoWindows:
      videoWindow.terminate()
    impl.shutdown()
    glfw.terminate()


def impl_glfw_init():
    width, height = 1280, 720
    window_name = "minimal ImGui/GLFW3/pythonMPV example"

    if not glfw.init():
        print("Could not initialize OpenGL context")
        exit(1)

    # OS X supports only forward-compatible core profiles from 3.2
    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
    glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)

    glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE)

    # Create a windowed mode window and its OpenGL context
    window = glfw.create_window(
        int(width), int(height), window_name, None, None
    )
    glfw.make_context_current(window)

    if not window:
        glfw.terminate()
        print("Could not initialize Window")
        exit(1)

    return window

if __name__ == "__main__":
    main()

Applying it with pygame

import os
os.environ["SDL_VIDEO_X11_FORCE_EGL"] = "1"

from imgui.integrations.pygame import PygameRenderer
import OpenGL.GL as gl
import pygame
import imgui
import sys
import ctypes
import mpv

DLL = None

def get_process_address(_, name):
    print(f"get_process_address({_}, {name})")
    name = str(name, encoding="utf-8")
    address = getattr(DLL, name, None)
    if address is None:
        return 0
    print(f"get_process_address->result-> {type(address)} {address}")
    # return address
    c_addr = ctypes.cast(address, ctypes.c_void_p).value
    return c_addr




class VideoPlayer:

    def terminate(self):
        self.ctx.free()
        self.mpv.terminate()

    def __init__(self, filename):
        self.filename = filename
        self.open = True

        self.fbo = gl.glGenFramebuffers(1)
        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.fbo)

        self.texture = gl.glGenTextures(1)
        gl.glBindTexture(gl.GL_TEXTURE_2D, self.texture)

        gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
        gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)

        gl.glFramebufferTexture2D(
            gl.GL_FRAMEBUFFER,
            gl.GL_COLOR_ATTACHMENT0,
            gl.GL_TEXTURE_2D,
            self.texture,
            0,
        )

        gl.glTexImage2D(
            gl.GL_TEXTURE_2D,
            0,
            gl.GL_RGB,
            100,
            100,
            0,
            gl.GL_RGB,
            gl.GL_UNSIGNED_BYTE,
            None,
        )

        gl.glBindTexture(gl.GL_TEXTURE_2D, 0)
        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)

        self.playbackPos = (0,)
        self.volume = (0,)
        self.loop = "inf"

        self.mpv = mpv.MPV(log_handler=print, loglevel="debug")

        proc_addr_wrapper = mpv.MpvGlGetProcAddressFn(get_process_address)

        self.ctx = mpv.MpvRenderContext(
            self.mpv,
            "opengl",
            opengl_init_params={"get_proc_address": proc_addr_wrapper},
        )

        self.mpv.play(self.filename)
        self.mpv.volume = 0

    def render(self):
        videowindow, self.open = imgui.begin(
            "Video window {}".format(self.filename),
            self.open,
            flags=imgui.WINDOW_NO_SCROLLBAR,
        )

        w, h = imgui.get_window_size()

        if imgui.APPEARING:
            imgui.set_window_size(400, 300)

        w, h = imgui.core.get_content_region_available()
        w = int(max(w, 0))
        h = int(max(h - 85, 0))

        if not self.open:
            imgui.end()
            self.terminate()
            return

        if self.ctx.update() and w > 0 and h > 0:

            gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.fbo)
            gl.glBindTexture(gl.GL_TEXTURE_2D, self.texture)

            gl.glTexImage2D(
                gl.GL_TEXTURE_2D,
                0,
                gl.GL_RGB,
                w,
                h,
                0,
                gl.GL_RGB,
                gl.GL_UNSIGNED_BYTE,
                None,
            )

            gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
            gl.glBindTexture(gl.GL_TEXTURE_2D, 0)

            self.ctx.render(flip_y=False, opengl_fbo={"w": w, "h": h, "fbo": self.fbo})

        try:
            imgui.text(
                "Filename: {} fbo: {} tex: {}".format(
                    self.mpv.filename, self.fbo, self.texture
                )
            )
        except:
            imgui.text(
                "Filename: {} fbo: {} tex: {}".format(
                    self.mpv.filename, self.fbo, self.texture
                )
            )

        try:
            imgui.text(
                "{0:.2f}s/{1:.2f}s ({2:.2f}s remaining)".format(
                    self.mpv.time_pos, self.mpv.duration, self.mpv.playtime_remaining
                )
            )
        except:
            imgui.text("Loading...")

        imgui.image(self.texture, w, h)

        imgui.push_item_width(-1)

        changed, values = imgui.slider_float(
            "##Playback Percentage",
            *self.playbackPos,
            min_value=0.0,
            max_value=100.0,
            format="Playback Percentage %.0f",
            power=1.0
        )

        if changed and values:
            try:
                self.mpv.command("seek", values, "absolute-percent")
            except:
                pass
            self.playbackPos = (values,)
        elif self.mpv.percent_pos:
            self.playbackPos = (self.mpv.percent_pos,)

        changed, values = imgui.slider_float(
            "##Volume",
            *self.volume,
            min_value=0.0,
            max_value=100.0,
            format="Volume %.0f",
            power=1.0
        )

        if changed:
            self.mpv.volume = values
            self.volume = (values,)
        elif self.mpv.volume:
            self.volume = (self.mpv.volume,)

        imgui.end()


def main():
    pygame.init()
    size = 800, 600

    pygame.display.set_mode(size, pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE)

    imgui.create_context()
    impl = PygameRenderer()

    io = imgui.get_io()
    io.display_size = size

    show_custom_window = True

    global DLL
    DLL = gl.glGetString.DLL
    videoWindows = [VideoPlayer("/home/your/Downloads/test.mp4")]

    while 1:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit(0)
            impl.process_event(event)
        impl.process_inputs()

        imgui.new_frame()

        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):

                clicked_quit, selected_quit = imgui.menu_item(
                    "Quit", "Cmd+Q", False, True
                )

                if clicked_quit:
                    sys.exit(0)

                imgui.end_menu()
            imgui.end_main_menu_bar()

        imgui.show_test_window()

        if show_custom_window:
            is_expand, show_custom_window = imgui.begin("Custom window", True)
            if is_expand:
                imgui.text("Bar")
                imgui.text_colored("Eggs", 0.2, 1.0, 0.0)
            imgui.end()

        videoWindows = [x for x in videoWindows if x.open]

        for videoWindow in videoWindows:
            videoWindow.render()

        # note: cannot use screen.fill((1, 1, 1)) because pygame's screen
        #       does not support fill() on OpenGL sufraces
        gl.glClearColor(1, 1, 1, 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        imgui.render()
        impl.render(imgui.get_draw_data())

        pygame.display.flip()

    for videoWindow in videoWindows:
        videoWindow.terminate()


if __name__ == "__main__":
    main()

Log Levels

# -*- coding: utf-8 -*-

from enum import StrEnum, auto, unique


@unique
class MpvLogLevel(StrEnum):
    no = auto()
    """disable absolutely all messages."""

    fatal = auto()
    """critical/aborting errors."""

    error = auto()
    """simple errors."""

    warn = auto()
    """possible problems."""

    info = auto()
    """informational message."""

    v = auto()
    """noisy informational message."""

    debug = auto()
    """very noisy technical information."""

    trace = auto()
    """extremely noisy."""

multiple instances

See also

Favorite site

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