Particle system
lastmod 2022-03-14created 2021-01-312 edits
A particle system is a technique in game physics, motion graphics, and computer graphics that uses several minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena that are otherwise very hard to reproduce with conventional rendering techniques.
See also
- Godot:ParticleSystem
- 2D Particle System - A tutorial on how to implement a 2D particle system in computer graphics