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Khronos Group

lastmod 2021-04-10created 2021-04-101 edits

The Khronos Group is a non-profit industry consortium headquartered in Beaverton, Oregon, USA. It develops royalty-free open standards. It develops standards related to the accelerated playback and authoring of dynamic media across a variety of platforms and devices. All Khronos members can contribute to the development of Khronos API specifications, have the right to vote at various stages before public release, and get early access to draft specifications and conformance tests.

On July 31, 2006, at SIGGRAPH, it was announced that management of the OpenGL standard would be transferred to the Khronos Group.

Working groups

Active standards

  • 3D Commerce, aligns the 3D asset workflow for online retail
  • ANARI, Analytic Rendering Interface for Data Visualization
  • COLLADA, a file-format intended to facilitate interchange of 3D assets
  • EGL, an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system[4]
  • glTF, a file format specification for 3D scenes and models[5]
  • [[NNEF reduces machine learning deployment fragmentation by enabling a rich mix of neural network training tools and inference engines to be used by applications across a diverse range of devices and platforms[6]
  • OpenCL, a cross-platform computation API.[7]
  • OpenGL, a cross-platform computer graphics API
  • OpenGL ES, a derivative of OpenGL for use on mobile and embedded systems, such as cell phones, portable gaming devices, and more
  • OpenGL SC, a safety critical profile of OpenGL ES designed to meet the needs of the safety-critical market
  • OpenVG, an API for accelerating processing of 2D vector graphics
  • OpenVX, Hardware acceleration API for Computer Vision applications and libraries
  • OpenXR, an open and royalty-free standard for virtual reality and augmented reality applications and devices
  • SPIR, an intermediate compiler target for OpenCL and Vulkan
  • SYCL, a single-source C++ DSEL for heterogeneous computing
  • Vulkan, a low-overhead computer graphics API
  • Vulkan SC, based on the existing Vulkan API specification to enable safety critical industries
  • WebGL, a JavaScript binding to OpenGL ES within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards

Inactive standards

  • OpenML, an API for capturing, transporting, processing, displaying, and synchronizing digital media
  • OpenKODE, an API for providing abstracted, portable access to operating system resources such as file systems, networks and math libraries
  • OpenKCam, Advanced Camera Control API
  • OpenMAX, a layered set of three programming interfaces of various abstraction levels, providing access to multimedia functionality
  • OpenSL ES, an audio API tuned for embedded systems, standardizing access to features such as 3D positional audio and MIDI playback
  • OpenWF, APIs for 2D graphics composition and display control
  • StreamInput, an API for consistently handling input devices
  • WebCL, a JavaScript binding to OpenCL within a browser

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