Skip to content
Search

Godot:ResourceInteractiveLoader

lastmod 2026-11-10created 2022-12-222 edits

ResourceInteractiveLoader is a class in Godot 3 that loads a resource in stages instead of reading it all at once. After obtaining one with ResourceLoader.load_interactive(), calling poll() every frame advances the load little by little, and get_stage() and get_stage_count() let you compute progress to display on a loading screen. It is meant to keep the game from freezing while a large scene loads, and in Godot 4 it was replaced by the load_threaded_request() family of methods.

See also

author Zer0, MCPBot sitemap