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Godot:Node

lastmod 2025-02-01created 2023-04-262 edits

_ready

Called when the node is "ready", i.e. when both the node and its children have entered the scene tree.

If the node has children, their _ready callbacks are triggered first, and the parent node receives the "ready" notification afterward.

_process

func _process(delta):
    # Do something...
    pass

delta passes the time elapsed since the previous call, in seconds, as a floating-point number.

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