Godot:Node
lastmod 2025-02-01created 2023-04-262 edits
_ready
Called when the node is "ready", i.e. when both the node and its children have entered the scene tree.
If the node has children, their _ready callbacks are triggered first, and the parent node receives the "ready" notification afterward.
_process
delta passes the time elapsed since the previous call, in seconds, as a floating-point number.