Godot:InputMap
lastmod 2020-09-20created 2020-09-205 edits
godot - User input.
Action
An action lets you group multiple inputs into a single action group.
Events
- Key
- Keyboard
- Joy Button
- Joystick button
- Joy Axis
- Joystick analog control
- Mouse Button
- Touchpad and mouse input.
- For smartphone screen touches, use
Device 0,Left Button.
Example
To handle inputs grouped under the ui_accept action, use the Godot.Input.IsActionJustPressed function.
using Godot;
using System;
public class Piano : Node2D
{
// ...
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(float delta)
{
if (Godot.Input.IsActionJustPressed("ui_accept"))
{
GD.Print("Left Mouse.");
}
}
// ...
}