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Godot:ImportingImages

lastmod 2026-11-10created 2023-05-302 edits

Godot automatically imports image files such as PNG, JPG, WebP, and SVG placed in the project folder and converts them into texture resources. In the import settings you specify options such as compression mode (lossless, VRAM compressed, etc.), mipmap generation, filtering, repeat, and sRGB handling, per file or as presets, using different settings for 2D pixel art and 3D textures. This page collects official documentation links.

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author Zer0, MCPBot sitemap