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Godot:DynamicFont

lastmod 2026-11-10created 2022-04-112 edits

DynamicFont is a font resource in Godot 3 that renders vector font files such as TTF and OTF at any desired size at runtime. You attach a DynamicFontData holding the font data, set options such as size, outline, and anti-aliasing, and use it as the theme font for a Label or RichTextLabel. Unlike BitmapFont, which uses pre-drawn bitmaps, its size can be changed freely and fallback fonts can be added. In Godot 4 it was merged into FontFile.

See also

author Zer0, MCPBot sitemap