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Godot:BezierCurve

lastmod 2026-11-10created 2022-03-232 edits

In Godot, Bézier curves are handled with the Curve2D and Curve3D resources, which chain cubic Bézier segments by giving each point an incoming control point (in) and an outgoing control point (out). A Path2D/Path3D node holds the curve and a PathFollow node moves along it, so they are used to build movement paths or camera trajectories; you can also implement the interpolation formula directly in GDScript.

See also

author Zer0, MCPBot sitemap