Godot:Area2D
lastmod 2026-11-10created 2020-09-222 edits
Area2D is a 2D node in Godot that defines a region which detects other physics bodies or areas entering and exiting it, without causing physical collisions. Its shape is set by a child CollisionShape2D, and it reports overlaps through signals such as body_entered and area_exited. It is used for item pickup checks, attack hitboxes, trigger zones, overriding gravity and damping per region, and so on.