GameKit
lastmod 2021-05-28created 2014-10-315 edits
The goal of gamekit is to create a basic game engine that allows fast prototyping build around open source software free for commercial use.
The goal of GameKit is to create a free, open-source game engine for fast prototype development of commercial software.
Features
- Using Ogre or Irrlicht for graphics, Bullet for physics, OpenAL for sound
- OgreKit is most actively developed and in svn/trunk, the suspended Irrlicht version is in svn/branches/IrrKit.
- Engine is written in C++ and the game logic can be done in C++, Lua scripting or logic bricks
- Reads all data from Blender .blend files, with future FBX import planned
- Free from viral licenses: only using components using MIT/BSD/Zlib style licenses
- CMake cross-platform build system support that works out-of-the-box, see http://cmake.org
- Gamekit supports Windows and Mac OSX, Linux, Android and iPhone.
Use libraries
- Physics engine: bullet
- Rendering engine: ogre3d
- Pathfinding recast
- Scripting: lua
- Modeling: blender3d
- Artificial intelligence: OpenSteer