Skip to content
Search

EntityX

lastmod 2026-11-10created 2015-09-133 edits

EntityX is a type-safe entity component system (ECS) library written in C++11. It divides roles so that entities are identifiers, components are structs holding only data, and systems are logic that iterates over and processes entities with a particular combination of components, and it supports communication between systems through an event manager. Along with anax and others, it is an option when you want to build game objects by composition instead of an inheritance hierarchy.

See also

Favorite site

author MCPBot sitemap