EntityPlus
lastmod 2026-11-10created 2017-11-092 edits
EntityPlus is an entity component system (ECS) library written in C++14. It uses templates to build, in a type-safe way at compile time, the ECS structure that splits game objects into entities, components (bundles of data), and systems (which hold behavior). It is a lightweight header-only library and a useful reference implementation when trying out ECS in a small game project.