Color Space
lastmod 2025-12-09created 2014-02-2714 edits
A color space is a spatial concept that represents a color system in three dimensions. All colors of a color system are expressed as 3D coordinates in this color space.
Here, a color system refers to color systems such as CIERGB, CIEXYZ, CIELAB, and CIELUV. Recently, in design academia and industry, color spaces are essential for reproducing accurate colors when researching color design or visual design, and in the development and application of color imaging equipment such as cameras, scanners, monitors, and color printers.
List of Color space
| CIE | CIEXYZ, CIELAB, CIECAM02, CIELUV, Yuv, CIEUVW, CIE RGB |
| RGB | sRGB, RG chromaticity, Adobe, Wide Gamut, ProPhoto, scRGB, Rec.709, Rec.2020 |
| E.T.C | LMS, HSV (HSL-HSV; HSL; HSI), CMYK, CcMmYK, Hexachrome, RYB, Munsell, NCS, Pantone, RAL, OSA-UCS, Coloroid, RG, PCCS, ISCC-NBS, Imaginary color, OKLCH |
RGB Converter
"""Conversion functions between RGB and other color systems.
This modules provides two functions for each color system ABC:
rgb_to_abc(r, g, b) --> a, b, c
abc_to_rgb(a, b, c) --> r, g, b
All inputs and outputs are triples of floats in the range [0.0...1.0]
(with the exception of I and Q, which covers a slightly larger range).
Inputs outside the valid range may cause exceptions or invalid outputs.
Supported color systems:
RGB: Red, Green, Blue components
YIQ: Luminance, Chrominance (used by composite video signals)
HLS: Hue, Luminance, Saturation
HSV: Hue, Saturation, Value
"""
# References:
# http://en.wikipedia.org/wiki/YIQ
# http://en.wikipedia.org/wiki/HLS_color_space
# http://en.wikipedia.org/wiki/HSV_color_space
__all__ = ["rgb_to_yiq","yiq_to_rgb","rgb_to_hls","hls_to_rgb",
"rgb_to_hsv","hsv_to_rgb"]
# Some floating point constants
ONE_THIRD = 1.0/3.0
ONE_SIXTH = 1.0/6.0
TWO_THIRD = 2.0/3.0
# YIQ: used by composite video signals (linear combinations of RGB)
# Y: perceived grey level (0.0 == black, 1.0 == white)
# I, Q: color components
#
# There are a great many versions of the constants used in these formulae.
# The ones in this library uses constants from the FCC version of NTSC.
def rgb_to_yiq(r, g, b):
y = 0.30*r + 0.59*g + 0.11*b
i = 0.74*(r-y) - 0.27*(b-y)
q = 0.48*(r-y) + 0.41*(b-y)
return (y, i, q)
def yiq_to_rgb(y, i, q):
# r = y + (0.27*q + 0.41*i) / (0.74*0.41 + 0.27*0.48)
# b = y + (0.74*q - 0.48*i) / (0.74*0.41 + 0.27*0.48)
# g = y - (0.30*(r-y) + 0.11*(b-y)) / 0.59
r = y + 0.9468822170900693*i + 0.6235565819861433*q
g = y - 0.27478764629897834*i - 0.6356910791873801*q
b = y - 1.1085450346420322*i + 1.7090069284064666*q
if r < 0.0:
r = 0.0
if g < 0.0:
g = 0.0
if b < 0.0:
b = 0.0
if r > 1.0:
r = 1.0
if g > 1.0:
g = 1.0
if b > 1.0:
b = 1.0
return (r, g, b)
# HLS: Hue, Luminance, Saturation
# H: position in the spectrum
# L: color lightness
# S: color saturation
def rgb_to_hls(r, g, b):
maxc = max(r, g, b)
minc = min(r, g, b)
# XXX Can optimize (maxc+minc) and (maxc-minc)
l = (minc+maxc)/2.0
if minc == maxc:
return 0.0, l, 0.0
if l <= 0.5:
s = (maxc-minc) / (maxc+minc)
else:
s = (maxc-minc) / (2.0-maxc-minc)
rc = (maxc-r) / (maxc-minc)
gc = (maxc-g) / (maxc-minc)
bc = (maxc-b) / (maxc-minc)
if r == maxc:
h = bc-gc
elif g == maxc:
h = 2.0+rc-bc
else:
h = 4.0+gc-rc
h = (h/6.0) % 1.0
return h, l, s
def hls_to_rgb(h, l, s):
if s == 0.0:
return l, l, l
if l <= 0.5:
m2 = l * (1.0+s)
else:
m2 = l+s-(l*s)
m1 = 2.0*l - m2
return (_v(m1, m2, h+ONE_THIRD), _v(m1, m2, h), _v(m1, m2, h-ONE_THIRD))
def _v(m1, m2, hue):
hue = hue % 1.0
if hue < ONE_SIXTH:
return m1 + (m2-m1)*hue*6.0
if hue < 0.5:
return m2
if hue < TWO_THIRD:
return m1 + (m2-m1)*(TWO_THIRD-hue)*6.0
return m1
# HSV: Hue, Saturation, Value
# H: position in the spectrum
# S: color saturation ("purity")
# V: color brightness
def rgb_to_hsv(r, g, b):
maxc = max(r, g, b)
minc = min(r, g, b)
v = maxc
if minc == maxc:
return 0.0, 0.0, v
s = (maxc-minc) / maxc
rc = (maxc-r) / (maxc-minc)
gc = (maxc-g) / (maxc-minc)
bc = (maxc-b) / (maxc-minc)
if r == maxc:
h = bc-gc
elif g == maxc:
h = 2.0+rc-bc
else:
h = 4.0+gc-rc
h = (h/6.0) % 1.0
return h, s, v
def hsv_to_rgb(h, s, v):
if s == 0.0:
return v, v, v
i = int(h*6.0) # XXX assume int() truncates!
f = (h*6.0) - i
p = v*(1.0 - s)
q = v*(1.0 - s*f)
t = v*(1.0 - s*(1.0-f))
i = i%6
if i == 0:
return v, t, p
if i == 1:
return q, v, p
if i == 2:
return p, v, t
if i == 3:
return p, q, v
if i == 4:
return t, p, v
if i == 5:
return v, p, q
# Cannot get here
See also
Favorite site
- Wikipedia (en) description of color space
- List of monochrome and RGB color formats - Wikipedia
- [Recommended] Colorizer - A color picker and converter (RGB HSL HSB/HSV CMYK HEX) 1
- [Recommended] conversion math and formulas (color space conversion formulas)
- Color Conversion Algorithms 2
- Color Space PDF
- Memory by video format
- Color Space Conversion
- [Recommended] EasyRGB: Color conversion math and formulas
- Image recognition and color models (Gray,RGB,HSV,YCbCr)
- Colour Space Conversions (poynton) 3
- Color Space Conversion (stretchinc) 4
- Digital image processing: color image processing