Cocos2dx:CCUserDefault
lastmod 2018-08-17created 2017-11-101 edits
To save a small amount of file data, use CCUserDefault.
Example
Saving is done as follows.
CCUserDefault * gameData = CCUserDefault::sharedUserDefault();
gameData->setIntegerForKey("stageInfo_x", location.x);
gameData->flush();
With a buffered output stream, a write operation is not reflected immediately; it is reflected only when the buffer fills up or flush is called. Usage is as follows.