Blender:UVMapping
lastmod 2018-08-17created 2018-01-221 edits
UV Mapping lets you map textures onto a mesh.
Basic usage is as follows
- Switch the Edit type to 3D View.
- Select the object (Object) to edit.
- Switch to Edit Mode.
- Using edge select (Edge select), select edges so that they enclose (Loop) the piece to map the texture onto.
- Open the tool shelf (Tool shelf) in the 3D View.
- Cut it into pieces using Mesh Tools > UV Mapping > Mark Seam.
- After cutting all the pieces, select all the meshes to map.
- Convert to UV Mapping using Mesh Tools > UV Mapping > Unwrap.
- Switch to the UV/Image Editor and check the cut meshes (Mesh).
- Click the 'Keep UV and edit mode mesh selection in sync' button at the bottom of the UV/Image Editor to sync with the mesh.
- Rearrange the layout to map.
- Export the image to map to a file using UVs > Export UV Layout at the bottom of the UV/Image Editor.
How to use the edited image is as follows
- Select Properties > Textures
- Type of texture data to display and edit: select Show Material Textures
- Type: Image or Movie
- Image > Open
- Mapping > Coordinates: UV
- Mapping > Map: UVMap
See also
Favorite site
References
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Blender2.6_make_cup_tutorial.zip ↩