Blender:KeyboardShortcut
lastmod 2018-08-17created 2018-01-221 edits
Description and list of Blender keyboard shortcuts.
3D View
| Remarks | Command | Shortcut |
| Returns to the previous mode in the 3D View.|Use the "Mode" list box (ListBox) at the bottom of the screen.| Tab | | ||
| Returns to the previous mode in the 3D View. | Use the "Mode" list box (ListBox) at the bottom of the screen. | Tab |
| Moves the 3D cursor to the center and shows all objects (View Selected Center). | Align View > Center Cursor and View all | Shift + C |
| Shows/hides the tool shelf. | Tool shelf window show/hide | T |
| Shows/hides the properties window. | Properties window show/hide | N |
| Changes the modeling projection method (changes the viewpoint). | Keypad on the right | |
| Add object | Add > * | Shift + A |
| Move view (Grab/Move) | Shift + middle mouse button | G |
| Rotate view (Rotate) | Middle mouse button | R |
| Zoom view (Scale) | Mouse wheel or Ctrl + middle mouse button | S |
| Applies along a specific axis (Axis). | X, Y, Z | |
| Invert selection | Select > Inverse | Ctrl + I |
| Select all/deselect | Select > (De) Select All | A |
| Area (circle) select | Select > Circle Select | C |
| Area (bounding box) select | Select > Border Select | B |
| Extend an object (Extrude). | Mesh > Extrude Region | E |
| Cuts around the mesh in a loop. | Tool shelf > Add > Loop Cut and Slide | Ctrl + R |
| Subdivides the selected edges. | Tool shelf > Add > Subdivide | W |
| Increases or decreases volume while keeping length fixed (Shrink/Fatten). | Alt + S | |
| Saves user preferences. | Ctrl + U | |
| Maximizes the current window (Turn Widget On/Off). | Shift + Space | |
| Changes the selection mode among an object's components: vertices, edges, faces (Mesh select mode). | Ctrl + Tab | |
| Copies an object (Duplicate). | Shift + D | |
| Lets you cut edges (Knife Cut). | K | |
| Selects a continuous loop of edges (Edge). | Alt + RMB | |
| Joins vertices together (Merge). | Alt + M | |
| Creates a face (Face). | F | |
| Combines separate objects into a single object (Join Mesh). | Ctrl + J | |
| Splits one object into one or more objects (Separate Mesh). | P | |
| Converts a quad face into two triangle faces (Quads to Tris). | Ctrl + T | |
| Flips the direction of an edge (Flip Triangle Edge). | Shift + Ctrl + F | |
| Converts two triangle faces into a quad (Tris to Quads). | Alt + J | |
| Displays objects as wireframes (Wire frame mode). | Z | |
| Fills the screen with the selected object (View Selected). | Numpad Del | |
| Shows only the selected objects (View Global/Local). | Numpad / | |
| Turns camera perspective on or off (View Persp/Ortho). | Numpad 5 | |
| Front (Front View) (looking along the Y axis through the center) | Numpad 1 | |
| Side (Right View) (looking along the X axis through the center) | Numpad 3 | |
| Top (Top View) (looking along the Z axis through the center) | Numpad 7 | |
| Links objects and groups them (Set Parent To). | Object > Parent > * | Ctrl + P |
| Move the Origin point. | Ctrl + Shift + Alt + C | |
| Moves the viewpoint in Camera view (shortcut Numberpad 0). | Shift + F | |
- LMB: Left Mouse Button.
- RMB: Right Mouse Button.
- CMB: Center Mouse Button.
- CMW: center mouse wheel.