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3D Gaussian Splatting

lastmod 2026-03-09created 2026-03-092 edits

3D Gaussian Splatting (3DGS) is a method that represents a complex 3D scene with thousands to millions of 3D Gaussians (splats). Each Gaussian holds the following information.

  • 3D position (x, y, z)
  • Size (scale or covariance)
  • Rotation (orientation)
  • Color (RGB)
  • Opacity (alpha)
  • View-direction-dependent characteristic values

The core idea is to project these points onto the screen and spread them smoothly as Gaussians on the GPU to render images in real time.

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